|Title||Fix by Software Education|
|Theme||Science and Technology|
In “Fix by Software Education” students learnt how to use physical computing tools (such as the Hamster Education robot, Scratch (entry), and Arduino) and tried to solve real world problems. Through Padlet and Facebook, ideas about how to solve problems were shared and discussed. The solutions came through 48-hour hack-a-thons. Contests between the schools were organised, where students could share their experiences and compete against each other with their creations. The online collaboration ended with instruction videos made by the students, teaching the wider community how to fix problems by creating and using software. The project enhanced creativity and problem solving skills through the usage of ICT and coding.
|Age of Students||12 - 20 years|
|Level of Technology||Intermediate|
|Level of English||Intermediate|
|Coordinator/s||Professor Youngkwon BAE, Mr. Dong-Cheol OH, Mr. Seoung-Hoon KIM|